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您現在的位置:網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 碟片詳情
Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝)
碟片編號:DVD20847
語系版本:英文教學版
商品類型:3D基礎教學
運行平台:Windows7/XP/Vista
更新日期:2016-08-28
碟片數量:1片
銷售價格:200
瀏覽次數:34350

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Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 軟體名稱:Digital Tutors - Introduction to 3ds Max 2015 (3D基礎教學…打好基礎是進入業界第一步) 英文教學版(DVD一片裝) 語系版本:英文教學版 光碟片數:單片裝 破解說明: 系統支援:Windows 7/XP/Vista 軟體類型:3D基礎教學 硬體需求:PC 更新日期:2016-08-28 官方網站: 中文網站: 軟體簡介: 銷售價格:$180元 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=     軟體簡介: 3D基礎教學…打好基礎是進入業界第一步 01. Introduction and project overview.mp4 02. Interface overview.mp4 03. Viewport navigation.mp4 04. Creating a 3ds Max project folder.mp4 05. Selecting and viewing objects.mp4 06. Creating and manipulating geometry.mp4 07. Accessing sub-object modes.mp4 08. Grouping and parenting.mp4 09. Modeling overview.mp4 10. Setting up reference images.mp4 11. Modeling the hull.mp4 12. Beginning the helmet.mp4 13. Smoothing the splines.mp4 14. Finishing the helmet.mp4 15. Modeling the pelvis.mp4 16. Modeling the shoulder mount.mp4 17. Modeling the shoulder socket.mp4 18. Modeling the upper arm.mp4 19. Modeling the elbow joint.mp4 20. Modeling the arm cannon housing.mp4 21. Modeling the arm cannon interior.mp4 22. Modeling the gun barrel.mp4 23. Mirroring the arm.mp4 24. Modeling the upper leg.mp4 25. Finishing the upper leg.mp4 26. Modeling the middle leg link.mp4 27. Modeling the lower leg.mp4 28. Modeling the front foot piece.mp4 29. Modeling the back foot piece.mp4 30. Modeling the mid sections.mp4 31. Modeling the jet pack tank.mp4 32. Modeling the jet pack exhaust.mp4 33. Modifying the hip to function.mp4 34. Modeling a hose.mp4 35. Adding the final elements.mp4 36. Using smoothing methods.mp4 37. Smoothing the shoulder pieces.mp4 38. Smoothing the arm pieces.mp4 39. Smoothing the accessory pieces.mp4 40. Smoothing the lower body of the mech.mp4 41. Adding the final details of the helmet.mp4 42. Materials and texturing overview.mp4 43. Material editor overview.mp4 44. Modifying the basic parameters of a material.mp4 45. Adding multiple materials to a single object.mp4 46. Using procedural maps.mp4 47. Unwrapping UV basics.mp4 48. Exploring the unwrapping tools.mp4 49. Using substance materials.mp4 50. Outputting a UVW template.mp4 51. Adding file textures.mp4 52. Adding a bump map.mp4 53. Rigging overview.mp4 54. Preparing our model to be rigged.mp4 55. Creating groups in 3ds Max.mp4 56. Finishing the grouping process of our model.mp4 57. Creating a global control.mp4 58. Building a control object for the mech's upper torso.mp4 59. Creating a control for the mech's lower torso.mp4 60. Controlling the lower back.mp4 61. Adding a control for the mech's center-of-mass.mp4 62. Building your first bone chain.mp4 63. Finishing our initial bone chain.mp4 64. Setting up bone chains for the mech's toes.mp4 65. Mirroring bones in 3ds Max.mp4 66. Connecting the mech's legs to follow the rig.mp4 67. Skinning objects in 3ds Max.mp4 68. Deforming the fueling line's envelope object.mp4 69. Controlling the fueling line.mp4 70. Deforming the mech's mid section.mp4 71. Attaching the mid section to follow our rig.mp4 72. Creating the mech's arm bones.mp4 73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 74. Controlling the mech's legs.mp4 75. Finishing the leg controls.mp4 76. Creating custom attributes and wiring parameters.mp4 77. Arm controls.mp4 78. Rigging with the Reaction Manager.mp4 79. Making our scene animator-friendly.mp4 80. Animation overview.mp4 81. How to create and edit keyframes in 3ds Max.mp4 82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4 84. Creating expressions.mp4 85. Path animation.mp4 86. Creating crowds with Populate.mp4 87. Starting on our final project.mp4 88. Animating the mech's platform.mp4 89. Blocking in the mech's performance.mp4 90. Finalizing our blocking pass and starting on our polishing stage.mp4 91. Finishing the mech's polishing pass.mp4 92. Adding a shot camera.mp4 93. Wrapping up the animation and previewing animations in real-time.mp4 94. Dynamics overview.mp4 95. Creating particles in 3ds Max.mp4 96. Modifying the particle system behavior.mp4 97. Using space warps.mp4 98. Creating the fog material.mp4 99. Finalizing the fog material.mp4 100. Finalizing the particle system.mp4 101. Lighting and rendering overview.mp4 102. Understanding light types in 3ds Max.mp4 103. Basic light parameters in 3ds Max.mp4 104. Understanding diffuse and specular components.mp4 105. Utilizing the Object Properties window in 3ds Max.mp4 106. Changing the rendering engine used by 3ds Max.mp4 107. Setting up image-based lighting in 3ds Max.mp4 108. Working with additional light sources in 3ds Max.mp4 109. Optimizing render speed in 3ds Max.mp4 110. Fine-tuning particles and other materials.mp4 111. Adding motion blur and improving rendered image quality.mp4 112. Outputting our final animation from 3ds Max.mp4 113. Converting an image sequence to a movie file in 3ds Max.mp4 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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